Abstract
Over the last two decades, there has been an expansion of the field of human-computer interaction to move from a functionalist viewpoint to a viewpoint more focused on the user’s experience of an artifact. At the same time, the field of game studies has emerged as a way of understanding the user experience of games. Over the years, researchers have studied games as user experience artifacts, but as of yet there seems to be a dearth of frameworks that can be used to analyze the user experience of games from the perspective if game studies. In this paper, we take initial steps to provide such a framework by describing how the game narrative can be used to understand how users interpret games.
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Warpefelt, H., Strååt, B. (2019). Towards a Narrative Driven Understanding of Games User Experience. In: Stephanidis, C. (eds) HCI International 2019 - Posters. HCII 2019. Communications in Computer and Information Science, vol 1033. Springer, Cham. https://doi.org/10.1007/978-3-030-23528-4_12
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DOI: https://doi.org/10.1007/978-3-030-23528-4_12
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